Educational resources

One plant - many products

The complete sugarcane paddock to packet cycle contains multiple steps from the planting of sugarcane through to the exporting of raw sugar crystals to international markets or the refining and packaging of sugar for domestic use.

Although 'raw' sugar is the main product of Australian sugarcane, there are a host of other uses for the plant including bioethanol, molasses, mulch, green electricity and plastics.

CANEGROWERS is a member of the Primary Industries Education Foundation Australia (PIEFA), that was formed through a collaboration between the Australian Government, primary industries organisations and the education sector and is the peak body for food and fibre education in Australia. PIEFA is the one-stop source for educational information and resources to help build knowledge about agriculture, forestry, fisheries and food and fibre within the schools' system, and to create awareness and interest in career pathways in these industries.

CANEGROWERS works closely with PIEFA to develop and promote a range of sugarcane curriculum aligned teaching resources, industry careers and participate in events connecting the sugarcane industry with schools across the country. CANEGROWERS has been a member of PIEFA since 2019.

Check out CANEGROWERS educational resources below

Sugarcane - One Plant, Many Products - Years 5-8
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Australian Curriculum Aligned
Design and Technologies, Science
Curriculum 8.4
ACSSU094 ACSIS093 ACSIS107 ACSIS093 ACHGS053 ACTDEP037
Curriculum 9.0:
Year 5-6 | AC9TDE6K03, AC9TDE6P02, AC9S5H02, AC9S6U01, AC9S6H02 Year 7-8 | AC9TDE8K04, AC9TDE8P02, AC9S7H01, AC9S7H03AC9S8H01 AC9S8H02, AC9S8H03, AC9S8H04

Throughout this resource, students will have the opportunity to analyse how sugarcane is grown in managed environments, and to consider the management practices used by Australia’s sugarcane growers to support and improve the profitability, productivity, and sustainability of their farms. Students will apply Design Thinking skills as they generate design ideas to solve environmental concerns on farms, and will consider the ways that scientific knowledge is used by the sugarcane industry to improve sustainability along the supply chain.

Teachers can access a downloadable PDF containing answers for the workbook to aid in the marking and assessment of student work.

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Sugarcane Production – Farmer Time Resource Kit – Years 7-8
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Australian Curriculum Aligned
Design & Technology
AC9TDE8K04, AC9TDE8K02, AC9TDE8K01

A digital resource kit designed for teachers and educators across Australia, with a series of digital (virtual) Farmer Time farm tours that explore food and fibre production in Australia. There is a 30-minute session with sugarcane growers Zenan Reinaudo and Paul Marbelli talking all things cane growing. They'll share insights into a day-in-the-life of a cane producer and the features of cane production in Australia.

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Sugarcane STEM Challenge – Year 6
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Australian Curriculum Aligned
Mathematics
ACMSP148, ACMNA123, ACMNA129, ACMNA131, ACMMG135

These STEM Challenge - Sugarcane Maths Challenge Cards designed are a great resource for teachers to use in their classrooms.

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STEM and Innovation – Digital Learning Kit – Primary (P-6) & Secondary (7-10)
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Blockchain Technology & Harvest Mate portal and app
Australian Curriculum Aligned
Science, Design & Technology

Learn about the digital traceability platform using blockchain technology in the sugar industry. This new technology allows product traceability across each major data collection point throughout the paddock-to-packet supply chain of Australian sugar.

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Code Club Australia – Moonhack Project 2024 – Sweeten the Crop
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Can you grow the perfect sugarcane crop? 

CANEGROWERS collaborated with Code Club Australia to patriciate in the 2024 Moonhack Coding Challenge

Sweeten the Crop is a Scratch project which is a clicker game that teaches about the water irrigation on sugarcane farms and how sugarcane growers are doing their part to help mitigate climate change. The 2024 projects focused on how we can do our bit for climate change and sustainability. Let’s #getkidscoding by having conversations about climate change and sustainability, and what we can do to help! 

Check out the Sweeten the Crop project SHOWCASE – Moonhack

Curriculum Codes
Year 3–4 Digital Technologies
AC9TDI4P02 — follow and describe algorithms involving sequencing, comparison operators (branching) and iteration
AC9TDI4P03 — generate, communicate and compare designs
AC9TDI4P04 — implement simple algorithms as visual programs involving control structures and input
Years 5–6 Digital Technologies
AC9TDI6P01 — define problems with given or co-developed design criteria and by creating user stories
AC9TDI6P02 — design algorithms involving multiple alternatives (branching) and iteration
AC9TDI6P04 — generate, modify, communicate and evaluate designs
AC9TDI6P05 — implement algorithms as visual programs involving control structures, variables and input

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